Wednesday, 23 December 2015

Happy Holidays / Christmas / Kwanzaa / Channukah / Ganksmass

So, I am on holidays.

Chicago 24th - 2nd Jan
New Jersey 2nd - 5th
Atlanta 5th 10th
Boynton Beach area of Florida 10th to 14th

So, i'll be back online mid January, and until then may your boats not be nerfed and may your corpses remain frosty and unmolested.

Saturday, 19 December 2015

NO SPOILERS!

So, I won't say the names, but a friend of mine (ex-member of BUGRY) has a private hauling concern wherein he drives fat lumbering freighters around and something-something nerd sweat, billions, supercap fund, etc etc.

This man is a MASSIVE Star Wars fan. Like, uncomfortably massive. Probably dressed up as jabba for the premiere so he could get his tentacles on some sexy bint dressed as Leia.

Anyway, his corporation which I shall not name, was decced by someone else. Except that the corporation name of this offending corporation was a MASSIVE fucking spoiler about the current Star Wars: The Force Awakens movie. Like, so fucking massive you'd be furious.

So my mate, when he got decced, did get furious. The offender has now been banned for a month.

The EVE Devs, fallible and gullible and other things ending in 'ible' as they are, bless 'em, are also massive fans and acted appropriately.

Sunday, 13 December 2015

A hurr durr, a hurr durr durr

OK, these Frostline sites might be a great way of getting a drink and some sexy new duds, but they sure as fuck are not that hard to kick over.

Like, if someone sees you on d-scan as you jump in, and they happen to be from Nehalem (who blob) and you can tell this because a) your autism b) their alliance ticker c) there's no way a hecate and svipul take 5 minutes to kick a site over, you can be pretty sure they are just fucking about while they summon their 10 man Gila batphone.

Seriously. People need to learn how to bait properly.

Saturday, 12 December 2015

Cost of Hubris

Another day, another Gila ganked.

I've really bedded down this Strat / Falcon combo. It is like being the unholy manifestation of hubris, depriving FOTM tards of their OPAF luxobarge toys in the most humiliating way possible, with max frustration and rage undocking capabilities.

Decloak, point the Gila, jam his drones, pew pew pew.


Friday, 11 December 2015

TF's Skunkworks: Trojan Gang

The problem you have is retards camping highsec, right? You know the ones. They just won't leave the safety of 5km of a highsec wormhole, for shits or giggles. They have pro-PVP levels of commitment and use ships such as, viz. RR Domis, Rattlesnakes, Vigilants, or a couple of HICs and a half dozen gank Brutixes or something.

Don't you wish there was a way to just crap in their tea cup? Well, look no further than the Trojan Gang!

What you'll need is a bare minimum 6 guys. You need at least 4 Trojans (if you can engineer doing 2 passes before fighting) otherwise 8 to collapse in one pass. The rest can be something like, say, dictors and tacklers to prevent easy escapes (also, of course, logi). You could even bring cloaky Logi Legions if you wished.

The non-cloaky bait fleet will jump first, followed immediately by the Trojan gang, sealing everyone in and locking down all possible escape. If you can crush in one pass, with cloaky 100MN Higgsed T3's, when your Trojans decloak you simply trash the Higgs rig and play as per normal 100MN ships.

[Proteus, Trojan]

1600mm Rolled Tungsten Compact Plates
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Energized Explosive Membrane
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

100MN Y-S8 Compact Afterburner
Federation Navy Stasis Webifier
Warp Scrambler II
Balmer Series Compact Tracking Disruptor I

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
Covert Ops Cloaking Device II
250mm Railgun II, Caldari Navy Antimatter Charge M

Medium Higgs Anchor I
Medium Ancillary Current Router I
Medium Trimark Armor Pump II

Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor
Proteus Electronics - Friction Extension Processor
Proteus Defensive - Augmented Plating
Proteus Engineering - Power Core Multiplier

[Legion, Trojan]

Damage Control II
Reactor Control Unit II
800mm Rolled Tungsten Compact Plates
Imperial Navy Energized Adaptive Nano Membrane
Heat Sink II
Heat Sink II

Stasis Webifier II
Warp Disruptor II
Medium Capacitor Booster II, Navy Cap Booster 800
100MN Y-S8 Compact Afterburner

Covert Ops Cloaking Device II
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Expanded Probe Launcher II

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Higgs Anchor I

Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Covert Reconfiguration
Legion Defensive - Augmented Plating
Legion Propulsion - Chassis Optimization

[Tengu, Trojan]

Imperial Navy 800mm Steel Plates
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Energized Explosive Membrane

100MN Y-S8 Compact Afterburner
'Hypnos' Multispectral ECM I
'Hypnos' Multispectral ECM I
'Hypnos' Multispectral ECM I
'Hypnos' Multispectral ECM I
'Hypnos' Multispectral ECM I

Covert Ops Cloaking Device II
Skirmish Warfare Link - Rapid Deployment II
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile

Medium Higgs Anchor I
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Tengu Offensive - Covert Reconfiguration
Tengu Electronics - Obfuscation Manifold
Tengu Propulsion - Fuel Catalyst
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Defensive - Warfare Processor

[Loki, Trojan]

1600mm Rolled Tungsten Compact Plates
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II
Dark Blood Energized Explosive Membrane
Gyrostabilizer II

Warp Disruptor II
100MN Y-S8 Compact Afterburner
Stasis Webifier II
Stasis Webifier II

220mm Vulcan AutoCannon II, Republic Fleet EMP M
Covert Ops Cloaking Device II
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
[Empty High slot]

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Higgs Anchor I

Loki Defensive - Adaptive Shielding
Loki Offensive - Covert Reconfiguration
Loki Propulsion - Intercalated Nanofibers
Loki Engineering - Power Core Multiplier
Loki Electronics - Immobility Drivers

Build-a-blob

Lodestone Toyee> Yo, TF, what you doing?
Trinkets friend> Nuffin
Lodestone Toyee> *CAAAAPS*
Trinkets friend> *proceeds to batphone*
Noxisia Arkana> *proceeds to finish ratting, brings 15 duders*

spirit fingers

Trinkets friend> I'm going to log off now.
Trinkets friend> I've got a battle chubby to beat down

Not bad for 15 minutes to get a blob together and pounce onto a cap in a C5 site. We of course came to YOLO a full escalation quad, but for some reason the 2 Moros and the Thanny and Loki went back into POS, so we took what we could.

The break into competent corporation is often long and slow. By competent corporation, I mean being able to do what DSKN did, which is drop (almost) everything, get back to POS, reship from shield carebear to a reasonable if low-rent form of armour + guardians, follow the (often typed by your silent benefactor) instructions, get onto field and keep it together.

True, the fleet wasn't exactly the most brutal you could get out of 18 guys. it could have used more T3's and the T1 logi's upshipping to T2's. But not everyone is Lazerhawks or Hard Knocks level of skill, ISK, expertise and preparedness. The Celestis pilot could barely even sit in the ship, and he stole the killing blow.

The thing with all of this is to take the opportunity and run with it. There IS a skill in getting yourselves organised, on a personal and corp level.

Corp wise, you have to sort out what (if any) your doctrine(s) are. Shield kitchen sink is better than nothing, but it isn't a doctrine. Choose a HAC, make a fit that you're comfortable with, and lay the law down for your duders. Go through the gamut of ships and make some choices. Sure, there's a lot of bullshit from Nullsec with regards to this, but in a no-SRP wormhole environment and a small, inexperienced corporation, the advantage of doctrines is getting people into the mode of working as a team.

Personally, of course, part of preparation is skills. Train what you need to to get into effective ships. This can, these days, be summed up as Sentinel with MD's and TDs, sorry to say. But beyond being facetious like this, you do need armour options, shield options and EWAR options.

Secondly, you need ISK. So go make it, don't be shy.

Thirdly, you need ships. Get them into the POS (or, as outlined previously, if you're a compulsive batphonee stash them near jump clones). make sure they are fit. Ensure you clean your head of implants if you're worried about this for PVP.

Finally, of course, is to learn the ropes. DSKN is always improving, and is certainly growing, and that's due to content creation (usually a Rattlesnake) and taking fights (a lot of which they lose happily).

So, yeah, corps come and go and so do players, but if you need to build a blob, you need to have the skills, ships and willingness to get committed. Like...I went and just dropped 140M on a Pontifex because I was dreaming of kidnapping the web loki away from the dreads and knackering their blapping equations.

Tuesday, 8 December 2015

Frostline

So far, I riek. A multi-training certificate on your first Frostline site is a good welcome to the new content.

The new armour damage GFX looks epic. Will look truly epic on a big ship.

New 4,000-5,000km grids? Good for spotting that gang warping in on you. Especially battleships. Some stop bubble possibilities around POS's look fantastic.

The new probing window - finally the d-scan bubble is not red, which has improved it immeasurably. New sig markers also a major improvement. It might be verging on....usable now? We'll see.

Still, if there isn't a stuff-up like the Logistic Frigates books not being seeded, it isn't a patch.

D/Led PYFA and am going through the new line-up.

Command Dessies: 
Magus > Pontifex > Bifrost > Stork
Twin rep Magus with neutrons, dual Nos is 276(296) DPS and 254(316) DPS tank. Shield CD's are pissy by comparison, but the Bifrost is the pick due to speed and 17K buffer. Also, lel, 10MN AB / 5MN MWD dualprop.

Logistics Frigs
These are going to be tough to fit.
I think these will require a lot of finesse to fly, and the range and falloff is going to really hurt them with the way RR has gone and fucked shield. Like, at 30km you rep 50 shield/s. That's not worth bothering with.

Scalpel seems best with MSE + cap boster, aux thruster rigs and Enduring or Scoped RR's if you don't want to dump wads and wads of ISK onto Blue RR (at 40M a module, yeah no).

Thalia looks easy to fit. 10K EHP, 955m/s AB and 28 sig. 11.6+19km RR range, perfect for armour brawling T3D's or the new navy frig brawlers. So, basically a Navitas that could.

Deacon can do AB, MWD or even a 10MN AB fit quite easily.

Kirin - I've got a cap boosted fit with meta level RR's and gravi backup array for want of a better choice. Or T2 RRs with a PDU in the lows. Seems decent, but slowish at 2.6km/s.

I think the real interest will come with spider tanking the Deacon or Thalia and utilising the gun hardpoints for brawling work, with the new Navy Crucifier. Likewise, working in with CD's and the brawling Navy Frigates will be an interesting combo.