The humble hyperspatial rig is a key ingredient in the murder of Skiffs. chuck a couple on your everything, it makes skiff murder so much easier.
12.6B (mostly pods) dunked.
Friday, 8 July 2016
Thursday, 7 July 2016
Limited playing opportunities
Ugh, 2 weeks in the scrub and 2 weeks off. Great roster. Not easy to keep up with EVE happenings, and not much opportunity to play, let alone blog.
Saturday, 18 June 2016
Good technique, ballsy execution
We visited XGH-SX in FCON space via a wormhole in Mateber. We took in a small nanofag gang of 6 into 42 in Local hunting their ratting Ishtars, Skiffs et al.
I will surprise you, dear reader, by conveying the information that they all docked up immediately. Yes, it does happen from time to time and we were, sadly, the only ones around to witness this amazing coincidence because no one else was out roaming. Or something.
Nevertheless, we assembled a Vaga, Cyna, Oracle, Garmur, Stiletto and Scimi on the wormhole and awaited the mustering of the Blob. They figured out, finally, that we were coming via a wormhole and probed it down, jumping through and spotting us.
So we triggered the Blob by jumping the nearest gate (64 in Local, a small gang on gate) and they piled in, claiming our Stilly. This was OK, as our Oracle blapped a Maulus and Svipul before we had to go to range to avoid the 38km superpoint of the Broadsword. So we warped back to the hole and they landed at 70km.
Then they left. We aren't really sure why, but they left a Hurricane Fleet, a Svipul, Thorax and Falcon on the hole. So we jumped back into them, pointed the HFI, got jammed out by the Falcon (who promptly left even though no one went after him) and took the HFI down.
The Svipul warped in from rane and executed aa perfect gambit: run away from the slower cruisers and the Scimitar, to about 110km, and turn around onto the Garmur. This didn't so much as catch me by surprise, as get my Garmur tackled right outside of Scimi rep range but conveniently close to the Bifrost MJD range.
So I squealed like a girl on comms and the heated reps of the Scimitar, in deep falloff, preserved my Garmur's life by the narrowest of margins. The Svipul died of its wounds.
I will surprise you, dear reader, by conveying the information that they all docked up immediately. Yes, it does happen from time to time and we were, sadly, the only ones around to witness this amazing coincidence because no one else was out roaming. Or something.
Nevertheless, we assembled a Vaga, Cyna, Oracle, Garmur, Stiletto and Scimi on the wormhole and awaited the mustering of the Blob. They figured out, finally, that we were coming via a wormhole and probed it down, jumping through and spotting us.
So we triggered the Blob by jumping the nearest gate (64 in Local, a small gang on gate) and they piled in, claiming our Stilly. This was OK, as our Oracle blapped a Maulus and Svipul before we had to go to range to avoid the 38km superpoint of the Broadsword. So we warped back to the hole and they landed at 70km.
Then they left. We aren't really sure why, but they left a Hurricane Fleet, a Svipul, Thorax and Falcon on the hole. So we jumped back into them, pointed the HFI, got jammed out by the Falcon (who promptly left even though no one went after him) and took the HFI down.
The Svipul warped in from rane and executed aa perfect gambit: run away from the slower cruisers and the Scimitar, to about 110km, and turn around onto the Garmur. This didn't so much as catch me by surprise, as get my Garmur tackled right outside of Scimi rep range but conveniently close to the Bifrost MJD range.
So I squealed like a girl on comms and the heated reps of the Scimitar, in deep falloff, preserved my Garmur's life by the narrowest of margins. The Svipul died of its wounds.
The Garmur looks quite boss, all shot up and flaming.
Sunday, 12 June 2016
My First Astrahus Siege, A Pictoral Story
Bex: Guise, look what I found.
Guise: ZOMG! Lets scoop and/or gank that shit!
23 hours later....
Fighters deployed!
Unanchoring timer finishes...
No it doesn't.
Wait, what timer was it?
Citadels. As intuitive as a brick to the crotch.
Wednesday, 8 June 2016
Boo!
is it just me, or is EVE quiet at the moment? Wormholes certainly seem to be. With Citadels, you warp to them faster (speeding up your d-scan hunt for POSs) and then look at it for 5 seconds and think "The fuck if I know if anyone;s there or active or AFK or whatever." and off you warp.
Thrilling gameplay.
Lowsec, only <1 month old noobs come through, or hauling toons in Viators, because instalock carriers are the go-to thing. I've even been running 5/10's in a Vargur recently, because it's 1-2 hours between neuts in local.
Thrilling gameplay, huh?
Thrilling gameplay.
Lowsec, only <1 month old noobs come through, or hauling toons in Viators, because instalock carriers are the go-to thing. I've even been running 5/10's in a Vargur recently, because it's 1-2 hours between neuts in local.
Thrilling gameplay, huh?
Tuesday, 7 June 2016
This is how you get ants
Yes indeed, stage 4 cancer.
I hate to be right, but carriers are super OP at the moment, as predicted.
Friday, 20 May 2016
Dread Meta
I don't really know what to say about dreads in the new capital meta except I can't see much of a space for them.
Like I said before, this all comes down o the uber damage projection of carriers, what with the 3500-5500km lock range and the ability to drive fighters across the grid (albeit maybe slow-ish-ly).
What this means is, yet again, dreads are stuck as a static weapon with yuge tanking capacity (I sometimes feel like Pyfa lies when it says the Phoenix has 120K DPS tank....really?) and asically the usual DPS as per yuzu berries.
The High Angle Weapons (I think this clunky term has been dropped? who knows?) like the Quad 800mm's, Rapid Torps, etc, provide a bit of variety for blap dreads. And of course, blap titans. The blapping is gud, but DPS is 3500 to 4500 and as per usual blap dreads, you ideally need some tackle and paints to really make these stand out. But that's also true of BS weapons anyway.
So I guess it's nice that you can get T2 weapons and get Barrage, Scorch, Javs and Null into your dreads, and project 60-90km at 2800-3900 DPS.
This is necessary because you're kind of stuck in place for ever. Unlike carriers. I mean, carriers used to be stuck in place more or less, slowboating about at sub-100m speeds, but now they get MWDs and ABs and can push fighters 5,500km. If your carrier can tank 5,000 DPS, it can boat out of dread range before it's tank fails.
So, I guess it doesn't really matter how you fit your Dreads. Wormhole brawl or not, you'll be leaving the Dreads at home.
I really think that, as I said before, the whole Siege/Triage module causing a static "stand your ground" fight is maybe now a bit obsoleted, even before you factor in the presence of Supers and Titans and the obvious advantages they get.
In a new era of mobile capital warfare, why would you maintain static lockdowns? Is there really anything wrng with capital ships moving about the field, dishing out atrocious DPS? I mean, caps besides carriers and supers. Dreads, in particular.
The same goes for the FAXs. Whilst everyone should, as before Citadel, be training to the Apostle (or Minokawa or maybe Ninazu) because armour capital supremacy has been handily maintained here, the FAX has also been lumbered with a frankly obsolescent gameplay "feature" that utterly destroys gameplay options for developing truly interesting capital meta.
I mean, OK, so you want to bring a FAX. A FAX can, absent decent neuts (and now with capital capacitor boosters and batteries, this is less a threat), tank 3-4 dreads for 3-5 minutes without much heat. Not too different than a pre-Citadel faction fit triage carrier, really. But it's stuck in place for 5 minutes and its major threats (carriers) can kite off (however slowly) and can also pack capital neuts (a threat). The friendly fleet has to stay within range of reps.
Dreads face the same issues, except they've basically become so amazingly unbalanced in tank vs gank (45-120,000 DPS active tanks vs 4-6K gank)that a dread fight is now a basically fruitless exercise, sans neuts. Thank goodness for capital neuts, right?
I think the Dreadnought meta is pretty out of whack. Aside from bringing Dreads in to monster subcaps, or maybe shoot a structure or two, there's nothing to really recommend them as more than a niche boat. Not that dreads ganking caps on undock won't still happen, but beyond that why get stuck in place when you could be driving fighters across the grid?
Fit 'em how you want, but my prediction is that they are unwieldy, compromised dinosaurs and we'll see them given up in favour of carriers.
Like I said before, this all comes down o the uber damage projection of carriers, what with the 3500-5500km lock range and the ability to drive fighters across the grid (albeit maybe slow-ish-ly).
What this means is, yet again, dreads are stuck as a static weapon with yuge tanking capacity (I sometimes feel like Pyfa lies when it says the Phoenix has 120K DPS tank....really?) and asically the usual DPS as per yuzu berries.
The High Angle Weapons (I think this clunky term has been dropped? who knows?) like the Quad 800mm's, Rapid Torps, etc, provide a bit of variety for blap dreads. And of course, blap titans. The blapping is gud, but DPS is 3500 to 4500 and as per usual blap dreads, you ideally need some tackle and paints to really make these stand out. But that's also true of BS weapons anyway.
So I guess it's nice that you can get T2 weapons and get Barrage, Scorch, Javs and Null into your dreads, and project 60-90km at 2800-3900 DPS.
This is necessary because you're kind of stuck in place for ever. Unlike carriers. I mean, carriers used to be stuck in place more or less, slowboating about at sub-100m speeds, but now they get MWDs and ABs and can push fighters 5,500km. If your carrier can tank 5,000 DPS, it can boat out of dread range before it's tank fails.
So, I guess it doesn't really matter how you fit your Dreads. Wormhole brawl or not, you'll be leaving the Dreads at home.
I really think that, as I said before, the whole Siege/Triage module causing a static "stand your ground" fight is maybe now a bit obsoleted, even before you factor in the presence of Supers and Titans and the obvious advantages they get.
In a new era of mobile capital warfare, why would you maintain static lockdowns? Is there really anything wrng with capital ships moving about the field, dishing out atrocious DPS? I mean, caps besides carriers and supers. Dreads, in particular.
The same goes for the FAXs. Whilst everyone should, as before Citadel, be training to the Apostle (or Minokawa or maybe Ninazu) because armour capital supremacy has been handily maintained here, the FAX has also been lumbered with a frankly obsolescent gameplay "feature" that utterly destroys gameplay options for developing truly interesting capital meta.
I mean, OK, so you want to bring a FAX. A FAX can, absent decent neuts (and now with capital capacitor boosters and batteries, this is less a threat), tank 3-4 dreads for 3-5 minutes without much heat. Not too different than a pre-Citadel faction fit triage carrier, really. But it's stuck in place for 5 minutes and its major threats (carriers) can kite off (however slowly) and can also pack capital neuts (a threat). The friendly fleet has to stay within range of reps.
Dreads face the same issues, except they've basically become so amazingly unbalanced in tank vs gank (45-120,000 DPS active tanks vs 4-6K gank)that a dread fight is now a basically fruitless exercise, sans neuts. Thank goodness for capital neuts, right?
I think the Dreadnought meta is pretty out of whack. Aside from bringing Dreads in to monster subcaps, or maybe shoot a structure or two, there's nothing to really recommend them as more than a niche boat. Not that dreads ganking caps on undock won't still happen, but beyond that why get stuck in place when you could be driving fighters across the grid?
Fit 'em how you want, but my prediction is that they are unwieldy, compromised dinosaurs and we'll see them given up in favour of carriers.
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