Here is another thought game for you to play with while considering that CCP is hell-bent on replacing structure grind gameplay with Entosis gameplay, and spreading it to POS-simulants (AKA the new L sized structures).
Lets say you
live in a system. The system is for argument's sakes 80 AU across and no
two planets are within d-scan of one another, and there are at least 4
planets. We'll also assume you haven't taken advantage of the freedom to anchor some of these at Incursion-created uber deep safes, and there are ten moons with resources.
Let's also assume, to make this easy, that you are in
Sov Null, and you have sov space, and it's your ONLY alliance system
have an Outpost, a TCU and an I-hub and your space is not upgraded.
Entosis links therefore take 10 minutes to work.
You own ten POS-simulants, from labs to intel arrays, whatever, it doesn't matter. Lets also just assume, because it is highly reasonable to do so, you have placed these ten POS-simulants at the ten moons which require moon mining operations.
You are online, and are the only person within a ten minute ride of this system, let's say because your alliance mates are taking CCP Fozzie's cue and engaging in small-gang roaming gameplay via a connection in Thera, and are nuts-deep in Kalevala.
It is during the prime time, so your structures are vulnerable.
ten of your structures come under attack simultaneously, and someone
also attacks the I-hub, TCU and Outpost with Entosis links.
You have 13 structures to defend, by yourself, being as you are the only person from your alliance in the constellation. You have ten minutes to do so, either via boarding the structure or running an entosis link on the structure yourself to cock block the aggressor.
a) choose to defend the Outpost
b) choose to defend the TCU
c) choose to defend the i-hub
d) defend POS #1
e) defend POS #2
f) to m) defend POS #3 to POS #10
you see the problem with this? Merely by putting this naff and pathetic
mechanism for vulnerability onto POSs, you have exponentially increased
the vulnerability of all of your alliance's assets. Because none of
your assets defend themselves, and you are the sole defender, you are
going to lose at least 8-11 of those assets, depending on how fast you
can dock at a station, man the guns, blap the link alt (regardless of
the ship flying the Entosis link), undock (if you can), warp to the
other objective, dock, repeat, etc,.
Essentially the collection
of POSs are undefendable by one person because, without POS guns
defending the POS with 4,000 DPS and without at least one hour's boring
structure grind in front of them (at least) and with only a ten minute
vulnerability timer to overcome, there is literally no way to defend all
Even if you had two people defending 13 structures, you would still fail the majority of the defences.
you fail the I-hub, TCU and Outpost, you now have ten more timers to
defend throughout your constellation. If you had any other POSs in any
other systems, they'd also be on the menu but you possibly have to run gate camps
to attend those timers.
So you've got let's say, 8 POSs
reinforced. You have 48 hours, and now you've got 2 non-RFed POSs and 3
sov structures. This is looking like a really fun 48 hours, isn't it?
This is the game CCP are creating for sovereignty and structure defenders. It is utterly stupid.
know why FW is the way it is? Well, for the first year of this system,
people fought in gangs and fleets. We had a hell of a lot of fun, killed
a hell of a lot of ships. Then the alts started flipping systems, and
the meatbods burned out on defending space at a tenth the LP efficiency
of worthless warp stabbed cloaky heron alts grinding buttons. So people
left, or gave up the FW game entirely, and it turned into a giant farm.
it wasn't dead, because you ran an alt on the other militia and farmed
at tier 5 while pew pewing with your main, who lived in highsec
In sov, there is no farming the winning side with an
alt while living in highsec nextdoor and roaming space. In wormholes, there is no plexing one POS
while your other ten burn down. There is no highsec. There is no nextdoor. You have your structure, you live in it, and when people try to fuck with you, you fuck back hard (see below).
This is a patently stupid
system, forcing people to play a game or lose everything. it forces you to have more than one person online to defend your POS, and each and every one of your POSs, for a four hour block of time.
to be present to defend space against meaningless, worthless attacks
is worse gameplay than currently, wwhere one person can jack up a giant deathstar which only a massive fleet can destroy. Both are bad, but at least in the current system a lone defender can log out and get some sleep.