Wednesday, 21 September 2016

Vale, Alarm Clock Ops

I think it's been long enough to say it definitively: Citadels are boring AF. They are crushing content creation. They are non-interactive and, especially in wormholes, discourage content.

Their effect on content creation is one of their "features", being that the defender gets a window of vulnerability in which it can be assaulted. The effect isn't that Citadels cannot and are not being destroyed, but that the effort of destruction isn't even going ahead. This is because the old dynamic of the 40 hour reinforcement is gone, replaced by predictable defender-friendly timers.

That's not all bad, I guess. EVE is a fairly antisocial game and not family friendly (ask my wife) and Citadels rebase the risk to times of the day and week that the defender can more usually be present to defend their shit, and not leave it vulnerable to off-hours attacks which can only be defended against via designing your POS to be boring, unfeasible, or too deadly for casual attack.

But this means that timers can't be gamed. You also have to face 3 of them, so the whole process drags out for such a inconveniently long period of time that it's essentially boredom defence in a way that can't be gamed (via Trashcats, diplomacy, or brute strength)

The DPS cap, meant to protect the weaker Astrahus and Fortizar from capital blobbing in lowsec and nullsec, basically means it's 30 minutes, flat, to achieve each stage. So there's a limited incentive for more people to get involved than is necessary.

The microscopic vulnerability windows, especially in w-space, also drastically reduces the opportunities for "fuck it why not" content creation. No more LOLfit POSs getting RFed and nubs learned.

Indeed, a properly installed Citadel which isn't coathangered on anchoring, is to all intensive porpoises invulnerable on a years-long timeline.

We still have POSs for moon goo and some capital build-outs. That's about the only alarm clock ops on offer, and the churn rate of moon goo POSs is very low. This is even with the lack of other opportunities for hotdrop o'clock content from Citadels anchoring. The alliances and coalitions which own the goo fountains maintain them as part of sov, or entrenched "ownership" of pockets of lowsec.

It will be a sad day when the moon goo POSs get swapped over to Citadels or Mining Platforms. The reality is that the only fights occurring on goo POSs are structures to take advantage of a percieved weakness in the TZ manpower of the owner, their logistical capacities eg; ability to bridge, cyno, reposition or wormhole back to the asset when it is attacked, and their batphone / blues list or reputation. Few get attacked by naive corporations just wandering in to lowsec and RFing a Cadmium moon for shits and giggles under Shadow Cartel's noses, and this gambit succeeding.

Citadelization of goo POSs will strangle the only realistic fifth column tactic available to a smaller organisation versus some of the absentee landlords, which is an alarm clock op that sees the attacker gain a benefit over the defender. If the timers and vulnerabilities of Mining Arrays are equivalent to Citadels, this will see these assets attackable only by people able to go head to head with the owners.

I'm sure the owners will sockpuppet themselves on the EVE-O feedback thread claiming that vulnerable goo POSs equals economic death and blah blah blah, but the reality is that no structure - POS or a vulnerable Citadel - can withstand a decent cap fleet, so why do Citadels need to be locked down for the vast majority of the TZ's and hours of the day? It's got nothing to do with the maths of siege; it's entirely to do with firewalling your shit behind artificial timer lockouts to prevent annoyance for you, and deny content to others.

This is something CCP needs to be wary of. And CCP needs to also add more danger to wormhole Citadels. Like, seriously, 8 hours a week?

30 Cerbs vs 1 Rag

The following video catches the last 10 minutes (minus a minute or so of us reshipping) of what began, as usual, with a S199 opening up in Heimatar and someone stumbling through to see a Chimera out ratting.

We burned the Chimera down just before his rescue squad arrived (RIP) for the loss of a Rattlesnake and a Stiletto (Deklein BR somewhat borked).

They followed us through the hole into lowsec, en masse, and, well....we facerolled them with carriers and a Rag. We lost the Machariel due to some good work on behalf of the Keres, who range damped out logi so hardcore it was ineffective.

Heimatar BR.

You can notice Miskoranda's Scythe Fleet Issue diving south in the second engagement, dogpiled by all the tackle and drones. This resulted in four kills for the Scythe Fleet and distracted my whoring efforts with my own carrier. I am also rather a nub at carriers so far, so I am still learning the ropes. I probably should have stayed in the Barghest, but it's hard to know if it wouldn't have been primed.

GF's all round.


Ugh. How to lose 2 days of your life in a sweaty manky tangle of sheets: man-flu.

Sunday, 18 September 2016

The magnanimous hand of the free market

I love the internet. The internet economy (tm) connects customers and service providers all over the world.

For instance, there is a guy who can do some slick corporate advertising for you.

For example, Tengoo Uninstallation Service had a great advert.  It was so good you almost wanted to quit your corp and join Tengoo instantly.

So it's good to see that Tyrone ( is still working away providing videographic advertising services for EVE corporations, such as GECKO.

So, do yourselves a favour, recruiters, and step it up a notch and create the ultimate recruitment ad.

Wednesday, 14 September 2016

The Cleanest Toilets

Just some thoughts everyone's said.
"The Augoror Purity skin looks like a stormtrooper helmet."
"This is the KKK SKIN set, right? This is the Aeon Grand Wizard SKIN."

Monday, 5 September 2016

Command Bursts and the Diablo II Paladin Gang

Firstly-firstly, may I laud the death of the so-called Leet PVPer kitefag homofucking cock gargling shithole cowardfucks who have abused the God mode OGB link boats since the day CCP gone fucked their cousin's earhole by putting them in the game in the first place.

Good riddance you over entitled shitlords. Go fuck your sisters.

Bt anyway. I digress.

I used to do multiplayer Diablo II back in the day in co-op mode. The most hilarious high-level co-op group we rolled was four high-level Paladins running auras, like thorns. because the Thorns stacked fom each of your buddies when monsters attacked you they took 800% of their own damage back. It was kinda broked.

We will have to see what the new Command Bursts (CB) will do, but I can foresee that this kind of pulse boosting leading to small gangs of Command Ships or Combat Battlecruisers all glomming up within each other's AEO burst modules on grid to get max awesome. This will kinda be similar to the group of Paladins.

For example, a group of 2 Eos and 2 Damnations each loading 2 CB modules could cover 8 of the 9 available armour / skirmish / EWAR boosts. Plus of course, you'd have some kind of DPS.

Secondly, there's obviously a bit of LOLs to be had with CB effects sticking to ships like cooties. So lets say you have a group of ships around an Orca in uedama. Lets say Catalysts or something. Someone lets off a CB and the ships get a buff. Some ne'er do well clones board the ships and before the magic glow fades, they warp across system and #YOLO onto a freighter or something. Like, someone else's neutral logi, for argument's sakes.

There's also a JUGE change with the bursts giving actual nett tank. Like, 21.5% hitpoints sprayed onto your fleet? Lets say you jump a wormhole with your gang of AHACs and Guards and have a Damnation with an Armour Reinforceent CB. You all uncloak and the Damnation bursts and magically you all have 21.5% more EHP. That's pretty interesting.

Likewise the Skirmish boosts are going to be very interesting given it's no longer a permanent Ludicrous Speed mode off-grid bullshit factor. The need to be within range of the CB to get the buff means this will become less about kitefage4evar and more about, for instance, a burst to shoot out from your ball of doom in a burst of speed and land that long web on your kiting faggot foes. This is a much more intriguing and skillful use, and no doubt the Balance legion cancerboat pilots will bitch when they get secret CB keelhauled.

The least useful links, as usual, will be infolinks. The Sensor Integrity link is going to be useless for anyone actually under a jam cycle, and of limited use for anyone not. The only effect it will counter is damps, and it's useful for that. Second least useful is the sensor optimisation link. Like, OK, can't we just fit a Sensor Booster these days? And if you're fighting at range and need those links to target, when they go down it's....kinda balls. Third least useful is the Electronic Superiority link, mostly because while the effect is good the need to be in range of your jam boat is...well, who parks a Falcon near the booster? I guess we'll all have to learn new ways of flying Falcons.

The skill modifiers for Leadership, Wing and Fleet command are interesting. I have suddenly come into the market for Fleet Command skill where previously I had no need, because now it adds vital range (20% @ level 5) whereas previously it just let you add rainbows to up to 5 wings.

There's definitely now a distinct need for a well-rounded Battlecruiser, Command Ship and T3 pilot to train these up, because we should see some of the "G4 Paladins" BC gangs rolling about.

Consider, say, a group of Drakes. With a flapping free high slot to use, they could each fit a CB module and cast boosts at one another quite effectively. This would increase their gang's potency quite effectively, and in a different way than having a fifth alt just warping off to a safe spot and being a sly unprobable I Win button in the stars.

So, sure, the godly "solo" PVPers are going to be cutting along and not across, but they can at least rip some SP's out of their boosting toons and redeploy the gayness into a Drake or a Cyclone, Myrmidon or Prophecy.

it will be hilarious watching their ISK efficiency drop off a cliff for a month come November.

Sunday, 4 September 2016

EVE Downunder 2016

Wish I could attend. But unlikely due to imminent spawning of a little TF in 2017. In a few years, i'll have my very own bot to run mackinaws in nullsec!