Thursday, 1 December 2016

Never Not Jump An EOL Hole

I don't understand why people don't jump EOL wormholes. I mean, there's 4 hours of EOL on a hole, who's to say it will collapse on you immediately?

And when it happens, it's not all bad. Take today for example.

I found my first wormhole in my home system, a C3 which was EOL. Jump through, ping a C008, Q003, a V301 and a K162 to C4. Jumped out to nullsec via the Q003 and immediately one of the locals warps an Onyx to it and bubbles up. So I organise a batphone of suicidal T3D's...jump Miskoranda through...and the hole promptly spits the rest of the gang back out to K-space.

"Fare thee well, TF"

So, Onyx docks up, and I probe my new lowsec - 24 to home.

Igo to the C008. It leads to a Y790, so i save that for later. The V301 is an N110 hole to Maurasi. I spot a Crucifier Navy jump in, followed by a heron, Raptor, Claw. They all go back to the C3 I was in. The heron starts a relic site, and the rest disapear into the C008 never to ne heard from again.

So I kill the Heron and (empty) pod him. I scoop the corpse.

I then go swap my Svipul for a bomber. Whilst probing through the Y790, I idly send my bomber to nullsec, and spot a Procurer in the ice belt. I proceed to solo him with the AB-fit bomber, after bombing his drones off. I (empty) pod him, and the Onyx lands, bubbling up as I cloak up and GTFO. I return for the corpse and the loot, which is surprisingly juicy with meta-level Frigoris Ice Harvester Upgrades worth a swanky 30M. Straight back to Maurasi, sell in Jita, bank made.

I then find my way back to the Y790, out to Dousivitte. I probe my way back toward Aralgrund, and get as far as Hek. Here, a C1 with 2 Kestrels and a Thrasher on the outside. They jump in, I follow.

I bomb them on the hole, failing to gank them. Instead of jumping out, they panic warp to an ore site. One of the locals warps to the hole in a Heretic and bubbles up, and begins anchoring a medium warp disruptor.

So I chase the Thrasher and 2 Kestrels around in my AB-fit bomber, killing the Thrasher and (empty) pod. I catch the 2 kestrels on a POCO, and engage. They get me to half shield before I force them off field (with no TP's, either, so application is shite). Once gets caught in the Heretic's medium dissy, so I kill him and (empty) pod him. The Heretic doesn't decloak.

That's 4 kills and 4 pods I wouldn't hav got if I hadn't got trapped in w-space.

This is what balls to the walls means - engaging a dessy and 2 frigs in an AB-fit bomber. and soloing a Procurer.

Sunday, 27 November 2016

Young people these days

When I stumbled into lowsec and got instantly killed because I didn't even realise that people could attack you, I didn't even know there was a Local within which to rage and bitch. I did, however, rage quit for a day. That was one fucking expensive kestrel, yo. About 3 million ISKs I had no idea how to replace. I then even went further, vowing to hunt the guy down and avenge my kestrel upon him.

If only I had known about Local, I could have made a gigantic pillock of myself instantly, carrying on like a pork chop and calling people douches in Local.


Nao Chitogi Toyama > Douche
Manure Skord > plenty of high sec systems to mine in
Nao Chitogi Toyama > Plenty of real people to kill to, scrub Skord.
Manure Skord > bring the people in please
Nao Chitogi Toyama > To scared to go fight real people lol. Have to kill new people trying to complete missions. So sad a life you lead.
Manure Skord > you dont do missions in a belt
Nao Chitogi Toyama > Mining mission, You do.
Manure Skord > what do you need to mine?
Manure Skord > all mining missions i have done have sent me to a beacon
Manure Skord > good luck doing missions....
Nao Chitogi Toyama > Good luck being a douche.
Manure Skord > dont need luck
Nao Chitogi Toyama > No you don't, you are a big douce regardless.
Manure Skord > mmhmm
Hedo Johnson > well salted noobs today

That's the salt factor at 3 days for this guy. Imagine him at 1 week!

Tears and cheers

I love a good Reddit thread. Especially one where a Nyx kill devolves into nerd sperge about goons and cheap Bhaals

Example the First

Saturday, 26 November 2016

The early bird gets the Nyx

So, the way it usually works in the lowsec "coalition" that I hang around with is that if TF is online, you don't get a Nyx kill. So, unusually today, I woke up at 5:15 a.m. Perth time, after not drinking enough bourbon last night to have a hangover, had a shower, made a coffee and logged in...

...and chatter on comms was all "HICs log-in. Dreads undock."

And then it was "Oh man, TF is here, we won't get a kill." because I am obviously a curse upon these things.

But not today. After the last Nyx kill, I think my hoodoo is broken.

Tuesday, 15 November 2016

What is this leadershit?

So, the wash-up from the changes to leadership and boosting is that the YUGE multiple tiers of leadership skills have been essentially compressed, resulting in the deprecation of about 3M skill points in leadership have disappeared.


Not to put too fine a point on it, that's a couple of months of subscription that CCP just nuked the value of.

I would like my SP's back.

Monday, 14 November 2016

Newbro Doctrines

For wormhole space, newbros have always found it difficult to fit in to an organisation made up of veterans (bitter or otherwise) and elite players. The prime difficulties faced by newbros in w-space doctrines (PVE or otherwise) are ones of skill, ships and resources.

Newbros lack the skill points to fly everything, so you need an acceptable option for them to fly which isn't too skill intensive. This is especially true if, in 24 hours, you want to take alpha clones into your corporation. Sure, you can skill injest these days, but expecting everyone to skill inject just to fly a doctrine, you'd better have some pretty flush newbros or some fixed doctrines.

They also often lack the ISK to employ the "if you can't afford to lose it, don't fly it" dictum. So you need an option which is cost effective - not only cheap, but also not needlessly expensive. There's no point setting up a newbro doctrine if it includes B-type hardeners or faction propulsion because "it's just o effective" or you think it needs it.

Finally, often newbros just lack resources in-game. For someone with years of playing, this isn't just liquid ISK, but it extends to having spare hulls, so you can go from shield to armour doctrine at the drop of a hat. It extends to having a bearing setup, a PI chain, and the knowledge base to exploit whatever they can do to the utmost, in an effective manner. This extends to those who want to skill inject to bring their toons up to scratch but don't want to just lay out hundreds in hard-earnt and haven't devoted hundreds of hours to grinding ISK.

So, you have to devote a bit of time to developing a doctrine for your noobs. To my mind it needs several things.

Firstly, you need an SRP program for T1 hulls up to at least cruiser size. We used to run full SRP on assault frigs and logi cruisers, which allowed us to fly an Enyo - Exequror doctrine or Jag - Scythe. These days, i'd extend that to T1 cruisers, flat, and to all T2 frigs except Covops. If you are willing to drop several Gilas and a Scimi or two into a brawl, you are risking well over a billion. If you have 4 newbros in T1 EWAR cruisers, the total cost is 10% of the rest of your fleet, or less.

Secondly, you have to realise that newbros are most effective in bait, ECM and support roles. They make good tackle, if they are trained up, but tackling and surviving long enough to do the job properly is not the same as having a Crucifier and a no-fucks attitude. Often a skilled ceptor pilot can survive as tackle, scout well, and live. A disposable newbro tackler is just a wasted opportunity for a gay-making Maulus or a underutilised Vigil role.

EWAR is a huge force multiplier, especially damps versus logis or even, these days, a Vigil Fleet Issue with an 18km web, or a Arbitrator with properly scripted TD's. I've always encouraged my newbros to train ECM first, to a basic level, and provided them with appropriate cheap, nasty and SRP'd fits to fly.

Bait wise, you can consider op-specific SRP for, say, Procurers or ratting baits. so your newbros are comfortable losing bait for the sake of pew pew.

Separately, you should work on effective newbro friendly ratting setups. An organisation is only as good as its resilience, and that comes down to resources. Provide enough advice, training, and a magic playbook for the newbros to skill up, and ISK up, and you've got a better chance of them sticking around.

The thing about Ascension and Alpha Clones is, no longer do your guys need to strictly justify their gaming in terms of value for money. People won't necessarily quit playing just because the game isn't worth $15/mo. It's going to be more about value for their time invested. Whilst Alphas are restricted in terms of some high-end wormhole content (leaving aside C5 Wolf Rayet ratting, or high-end gassing), with a bit of help from experienced players, there's not a huge amount they can't realistically do in wormholes with some work-arounds and a structured environment.

The key will be to provide that structure, and content drivers, to keep people playing. Making a doctrine for them so they feel part of the war machine is a good first step.

Sunday, 13 November 2016

never not take bait

Manufacturers of phoenixes and nags, take note.

On the positive side, you can neutralise an Aeon's fighter bombers with a Falcon and a Widow. So, that's a positive outcome.