I don't really know what to say about dreads in the new capital meta except I can't see much of a space for them.
Like I said before, this all comes down o the uber damage projection of carriers, what with the 3500-5500km lock range and the ability to drive fighters across the grid (albeit maybe slow-ish-ly).
What this means is, yet again, dreads are stuck as a static weapon with yuge tanking capacity (I sometimes feel like Pyfa lies when it says the Phoenix has 120K DPS tank....really?) and asically the usual DPS as per yuzu berries.
The High Angle Weapons (I think this clunky term has been dropped? who knows?) like the Quad 800mm's, Rapid Torps, etc, provide a bit of variety for blap dreads. And of course, blap titans. The blapping is gud, but DPS is 3500 to 4500 and as per usual blap dreads, you ideally need some tackle and paints to really make these stand out. But that's also true of BS weapons anyway.
So I guess it's nice that you can get T2 weapons and get Barrage, Scorch, Javs and Null into your dreads, and project 60-90km at 2800-3900 DPS.
This is necessary because you're kind of stuck in place for ever. Unlike carriers. I mean, carriers used to be stuck in place more or less, slowboating about at sub-100m speeds, but now they get MWDs and ABs and can push fighters 5,500km. If your carrier can tank 5,000 DPS, it can boat out of dread range before it's tank fails.
So, I guess it doesn't really matter how you fit your Dreads. Wormhole brawl or not, you'll be leaving the Dreads at home.
I really think that, as I said before, the whole Siege/Triage module causing a static "stand your ground" fight is maybe now a bit obsoleted, even before you factor in the presence of Supers and Titans and the obvious advantages they get.
In a new era of mobile capital warfare, why would you maintain static lockdowns? Is there really anything wrng with capital ships moving about the field, dishing out atrocious DPS? I mean, caps besides carriers and supers. Dreads, in particular.
The same goes for the FAXs. Whilst everyone should, as before Citadel, be training to the Apostle (or Minokawa or maybe Ninazu) because armour capital supremacy has been handily maintained here, the FAX has also been lumbered with a frankly obsolescent gameplay "feature" that utterly destroys gameplay options for developing truly interesting capital meta.
I mean, OK, so you want to bring a FAX. A FAX can, absent decent neuts (and now with capital capacitor boosters and batteries, this is less a threat), tank 3-4 dreads for 3-5 minutes without much heat. Not too different than a pre-Citadel faction fit triage carrier, really. But it's stuck in place for 5 minutes and its major threats (carriers) can kite off (however slowly) and can also pack capital neuts (a threat). The friendly fleet has to stay within range of reps.
Dreads face the same issues, except they've basically become so amazingly unbalanced in tank vs gank (45-120,000 DPS active tanks vs 4-6K gank)that a dread fight is now a basically fruitless exercise, sans neuts. Thank goodness for capital neuts, right?
I think the Dreadnought meta is pretty out of whack. Aside from bringing Dreads in to monster subcaps, or maybe shoot a structure or two, there's nothing to really recommend them as more than a niche boat. Not that dreads ganking caps on undock won't still happen, but beyond that why get stuck in place when you could be driving fighters across the grid?
Fit 'em how you want, but my prediction is that they are unwieldy, compromised dinosaurs and we'll see them given up in favour of carriers.