This last week has been a bad week for Miskoranda and recons.
https://zkillboard.com/kill/53493807/
https://zkillboard.com/kill/53452629/
https://zkillboard.com/kill/53430219/
https://zkillboard.com/kill/53429397/
I think the reason I've lost so many is that they are one of the few ships one can fly around highsec whilst decced by Marmites. I have also been trying to move my shit out of Shenda, having abandoned deepest dullest Aridia for Heimatar lowsec.
I've moved in to the Aralgrund area with the Maggots coalition (which isn't officially a coalition). The war dec has reduced the abilities to move shit around easily, and all my wormhole chains from lowsec to hisec have been into regions I generally have few assets. So my access to ships aside from recons has been minimal, hence the torrid week so far.
However, slowly I'm accumulating crap, and hopefully this weekend we'll go about the place in kitey crap destroying Provibloc idiots and scrublords again.
Saturday, 23 April 2016
Tuesday, 19 April 2016
Monday, 18 April 2016
Read the patch notes
You have to occasionally remind yourself some people play this game itinerantly and don't keep up to date with every little patch, tweak, nerf and new vessel. Some people just play the game to collect toys and explore.
Such a person came and anchored a depot 2km off the B274 connection into Shenda yesterday, refitting his Tengu from exploration to combat so he could go run a sleeper radar site and make dank ISK. He was sitting 2.6km off the hole.
I of course leapt through in a Pontifex and he scooped his depot and cloaked up as I burned for him. Then suddenly we were 90km away from the hole, he was uncloaked, and he dieded.
As I was munching on his tasty, tasty hull hitpoints he said
Utolana Yoga> Well fuck, I apparently drifted further off the hole than I thought.
No, buddy, it's called a Command Destroyer.
These have been a huge force multiplier for small gangs fighting logi-heavy cowardblobs....or at least bad cowardblobs who anchor up their logistics and fall prey to CD's.
They have also, apparently, done to death the AFK boosting alt of elitepro "Solo" PVP mega gods of lowsec, who used to leave their boosters hugging stations or gates. A few days of CD's kidnapping boosting T3's and command ships, and that's all come to an end. Now they swon upon their couches at having to put them at a safespot and fall prey, occasionally, to Virtue clone probers. Oh, the humanity.
There's also a good line of Ala Kachuu going on with boosters orbiting POSs in wormholes. Especially if it's an undefended POS or you can drop 3 CD's on the guy and get serial MJD's 300km off the POS.
People are also, for quad escalators, just abducting the webbing Loki away from the triage carrier, which can be an effective way of pissing in the pot if you aren't solo dread running. Can be expensive, but with a few T3D's to DPS the Loki down and GTFO, it's a cost effective way of threatening a bunch of capitals.
Overpowered? It all depends. For ambush uses, maybe. There's not much you can do if you get caught by surprise. For larger fleets which run anti-tackle, and know to prime CD's, not really. And for logi wings who don't cluster up, the effectiveness of the CD's is low.
Friday, 1 April 2016
New Carriers and Supercarriers
Carrier thread
Supercarrier Thread
The TL;DR
So, some interesting things here
Lock ranges
Yeah, so carriers and supers will be Slowtard - a kind of mash-up between Slowcats and ishtars. The Carrier's job will be purely DPS and EWAR at range, and it's going to be extreme range compared to what we are used to - 3,600 to 4,600 before skills for Carriers, and 50% more for Supers.
POS's are going to be in for a rude, rude shock when these hit, since you can now park Carriers at around 5,000km off the POS and drive your fighters in to mess up the defences. With proper aligning of your carriers to a rolling safe, you can keep safe enough from casual tackle.
There's precious little to recommend a dread now, and even Titans will be....lets say kited, by carriers who can shoot from 50x the range of a doomsday / superweapon. Lets say, kinda like Ishtars used to out-range and outmaneuver their slower everything else.
Mobility
Bear in mind that dreads need to be static and carriers assuredly do not want to be static. Capital Ab's and MWD's with 75-85m base speeds (so, 100-120m/s) will see speeds of 250-750m/s, assuming you don't get scrammed and webbed. Nevertheless, this will allow a carrier group to sidle out of range of dreads and maybe even get into a passable close orbit around dreads, which is a further downvote for those ships.
But...look at those base align times. One minute. That's...unacceptable.
Income Generation
So, you can lock out to about 5,000km without sensor boosters. This is good news for nullsec ratters, really. No longer are you restricted to sentry drones at 70km from the warp-in point of a Sanctum - you can just ping off an alt at 2,500km or whatever and, slowly I guess, drive your fighters in to make bank.
Similarly, there's a chance that carriers will become a common C3 and C4 ratting tool with the fighter range abilities, depending on how badly sleepers chew on them. Escalations are up for review but there would be a greater risk to fighters here than would be economical - basically just like now, where dreads are used and carriers use, at best, T1 sentries if anything.
Tank
Waaaay less tank, but you get capital plates and Capital Shield Extenders (CSE's). So who knows what the EHP is going to be except way less. It's possible that carriers could get volleyed off field by large enough subcap fleets, even with CSE's and plates. So, as per Ishtars, the idea is to not get caught in the first place.
The issue for larger battles is of course going to be Force Auxilliaries, which at this stage will be tied down to immobility with Triage. So if you want to get dank reps, you need a ship which gets dank dunked by dreads assuming the dreads can get into position.
The current nullsec meta of preponderance of Archons might be up for review here, to some degree, but I think the capital meta for tank will still be armour biased.
Gank
The real buff is to Minmatar, who now get the same gank factor as Gallente, but more mobility and more mobile fighters. Especially light fighters, which can already with Archons hunt down and gank frigates, a Nidhoggur's light fighters will be a dangerous thing. Plus, 12.5% more velocity on fighters is a significant DPS advantage if your fighters have to slowboat many kilometres to an enemy.
DPS levels? Who knows. Depends on the fighter statistics.
EWAR
The new Suport Fighters will be interesting. Whilst any carrier can obviously use any type of Support Fighters, the racial bonus to racially appropriate fighters might be a determining factor of whether an armour carrier meta develops around Archons or Thannies. Cenobites are obviously neuting fighters and Sirens are scrammers, so for most capital warfare the neuting would be way more useful in anything except small brawls.
Ratting wise, the Chimera might find a niche with the Scarab ECM fighters for better GTFO ability, and unlucky last is going to be the Nidhoggur and its basically useless webbers.
If Valkyrie SW-600's aren't able to catch anything that your ship can't catch itself and don't web anything properly, why the fuck does anyone think a squadron of Dromi will be worthwhile? Yeah, i'm calling it now - web fighters will be as fucking useless as web drones are now.
The New Meta
Slowtars.
Supercarrier Thread
The TL;DR
So, some interesting things here
Lock ranges
Yeah, so carriers and supers will be Slowtard - a kind of mash-up between Slowcats and ishtars. The Carrier's job will be purely DPS and EWAR at range, and it's going to be extreme range compared to what we are used to - 3,600 to 4,600 before skills for Carriers, and 50% more for Supers.
POS's are going to be in for a rude, rude shock when these hit, since you can now park Carriers at around 5,000km off the POS and drive your fighters in to mess up the defences. With proper aligning of your carriers to a rolling safe, you can keep safe enough from casual tackle.
There's precious little to recommend a dread now, and even Titans will be....lets say kited, by carriers who can shoot from 50x the range of a doomsday / superweapon. Lets say, kinda like Ishtars used to out-range and outmaneuver their slower everything else.
Mobility
Bear in mind that dreads need to be static and carriers assuredly do not want to be static. Capital Ab's and MWD's with 75-85m base speeds (so, 100-120m/s) will see speeds of 250-750m/s, assuming you don't get scrammed and webbed. Nevertheless, this will allow a carrier group to sidle out of range of dreads and maybe even get into a passable close orbit around dreads, which is a further downvote for those ships.
But...look at those base align times. One minute. That's...unacceptable.
Income Generation
So, you can lock out to about 5,000km without sensor boosters. This is good news for nullsec ratters, really. No longer are you restricted to sentry drones at 70km from the warp-in point of a Sanctum - you can just ping off an alt at 2,500km or whatever and, slowly I guess, drive your fighters in to make bank.
Similarly, there's a chance that carriers will become a common C3 and C4 ratting tool with the fighter range abilities, depending on how badly sleepers chew on them. Escalations are up for review but there would be a greater risk to fighters here than would be economical - basically just like now, where dreads are used and carriers use, at best, T1 sentries if anything.
Tank
Waaaay less tank, but you get capital plates and Capital Shield Extenders (CSE's). So who knows what the EHP is going to be except way less. It's possible that carriers could get volleyed off field by large enough subcap fleets, even with CSE's and plates. So, as per Ishtars, the idea is to not get caught in the first place.
The issue for larger battles is of course going to be Force Auxilliaries, which at this stage will be tied down to immobility with Triage. So if you want to get dank reps, you need a ship which gets dank dunked by dreads assuming the dreads can get into position.
The current nullsec meta of preponderance of Archons might be up for review here, to some degree, but I think the capital meta for tank will still be armour biased.
Gank
The real buff is to Minmatar, who now get the same gank factor as Gallente, but more mobility and more mobile fighters. Especially light fighters, which can already with Archons hunt down and gank frigates, a Nidhoggur's light fighters will be a dangerous thing. Plus, 12.5% more velocity on fighters is a significant DPS advantage if your fighters have to slowboat many kilometres to an enemy.
DPS levels? Who knows. Depends on the fighter statistics.
EWAR
The new Suport Fighters will be interesting. Whilst any carrier can obviously use any type of Support Fighters, the racial bonus to racially appropriate fighters might be a determining factor of whether an armour carrier meta develops around Archons or Thannies. Cenobites are obviously neuting fighters and Sirens are scrammers, so for most capital warfare the neuting would be way more useful in anything except small brawls.
Ratting wise, the Chimera might find a niche with the Scarab ECM fighters for better GTFO ability, and unlucky last is going to be the Nidhoggur and its basically useless webbers.
If Valkyrie SW-600's aren't able to catch anything that your ship can't catch itself and don't web anything properly, why the fuck does anyone think a squadron of Dromi will be worthwhile? Yeah, i'm calling it now - web fighters will be as fucking useless as web drones are now.
The New Meta
Slowtars.
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