They say the first step is to admit your problem. In this respect, my problem was that I thought 135M SP's equalled nullsec ready for NCDOT.
Oh no, no, no.
You see, I have spent my training time on things such as, all races BS to 5. Minmatar Carrier to 5. Minmatar Dread to 5 and Capital Projectile 5. All T3's. Etcetera.
In a way, I really ought to have not bothered with NCDot. Not because they were lame (though Poison Kevin is a fucking retard FC who I refused to fly under), or bad, or sucked or any of that stuff. Nor were they failcascading - far from it, it's clear to me the organisation is strong, and focused and loyal and disciplined. In fact, it's the discipline which in many respects is the problem when you are a bit of a chameleon.
Whereas these guys buy and trade toons and capitals and supercapitals on a weekly basis, and just buy a dread alt which can fly the doctrine, I don't. Their solution to not being able to fly a Moros is to buy a pre-minted toon for their 2nd or 3rd character slot which can fly a Moros, and maybe iron out a few imperfetions in it (JDC 5, fuel conservation 5, etc).
In a way, this is efficient, effective and sensible. For me, it's not. I don't want to just have an account stacked with dread or slowcat alts. Faceless, useless slot fillers with just the minimum skills to pad out a place in the line of ships which get pushed around nullsec in giant capital blobs to push timers down, secure in the knowledge that if you meet the Doctrine fit, you get SRP, so...who cares, right?
So, faced with 3 months and 600M in skill books to reconfigure my main (let alone my alt) to Archon and Moros/Revelation, or in the least T2 Siege so i can takee my Nag along and get SRP, I went away.
I'vee decided that I'll get back to what I do best. Running a small corp - badly - and attaching it to allied organisations to force multiply, and thereby provide content for myself, and the poor fools who've shackled themselves to the banner.
This time, it's going to be Goat Sects. It will be based out of lowsec, and it'll be piratical, sorta. Piratical enough, anyway. Maybe when there's a solid core of 6-8 meatbods, we'll move into a C3 with U210 or C2 with A239/D382, because damn BUGRY had some fucking good fun in the U210 we had before.
Alliance wise, I am keeping my options open.
We'll see how it goes.
Wednesday, 30 April 2014
Sunday, 27 April 2014
Enyo Gangs Done Right
First, watch the video.
End Of Line Enyo Ganks
This is the End of Line [.EOL] armour variant of the CFC Harpy-inquisitor gang, and it's nothing particularly new as a concept. However, having reviewed their likely fits (including a discussion on Battleclinic of the EOL fit), this is how you do it right.
Enyo-Exequror has some advantages over Blarpy, as nnezu points out; sig is less (21m Enyo vs 35-44 Harpy, MWD off), DPS is higher (250 with Null / 400 Void for the Enyo vs 151 with Rail or 246 Neutron with Void for a Blarpy).
EHP is lower, at 10,500 EHP for the Enyo vs 13,500 EHP for the Harpy.
The Enyo is slightly slower and slower to align than the Harpy, resulting in a lower orbit velocity, and lower transversal.
However, graphing these up in Pyfa shows that versus a typical Vagabond, the Enyo suffers 320 DPS at 2km and the Harpy 350 DPS (conditions: 15 degrees angle to target, max speed without MWD).Therefore, as nnezu says, the analysis backs up the statement that the structure-tanked Enyo outperforms the Harpy in similar circumstances.
In fact, running the MWD the sweet spot may in fact be to orbit at 2,000m/s at 2.8km; quite achievable with the Enyo.
Similarly, even though the Enyo has a higher align time, the lower sig radius makes it that much harder to lock it in time, so the lower agility doesn't matter in the sense of getting off gates.
I present the fitting for the Enyo, Exequror and Inquisitor below.
I've added some cheap pimp the the Enyo because I cannot fathom metalevel ANP's on AF hulls, and I would suggest that the TD is mostly superfluous and could easily be swapped for res damps to ensure targets never lock you or your logi in time. T2 Hybrid rigs are 4M and do the same job +/- 5 DPS as two T1's, allowing you to add an ambit rig for better Void performance. Cost: 48M ISK.
The only additions you would want with this type of gang would be a dualprop Oneiros for blindingly OTT repping, a Daredevil for awesome webs, or an armour Keres for long-range tackle.
End Of Line Enyo Ganks
This is the End of Line [.EOL] armour variant of the CFC Harpy-inquisitor gang, and it's nothing particularly new as a concept. However, having reviewed their likely fits (including a discussion on Battleclinic of the EOL fit), this is how you do it right.
Enyo-Exequror has some advantages over Blarpy, as nnezu points out; sig is less (21m Enyo vs 35-44 Harpy, MWD off), DPS is higher (250 with Null / 400 Void for the Enyo vs 151 with Rail or 246 Neutron with Void for a Blarpy).
EHP is lower, at 10,500 EHP for the Enyo vs 13,500 EHP for the Harpy.
The Enyo is slightly slower and slower to align than the Harpy, resulting in a lower orbit velocity, and lower transversal.
However, graphing these up in Pyfa shows that versus a typical Vagabond, the Enyo suffers 320 DPS at 2km and the Harpy 350 DPS (conditions: 15 degrees angle to target, max speed without MWD).Therefore, as nnezu says, the analysis backs up the statement that the structure-tanked Enyo outperforms the Harpy in similar circumstances.
In fact, running the MWD the sweet spot may in fact be to orbit at 2,000m/s at 2.8km; quite achievable with the Enyo.
Similarly, even though the Enyo has a higher align time, the lower sig radius makes it that much harder to lock it in time, so the lower agility doesn't matter in the sense of getting off gates.
I present the fitting for the Enyo, Exequror and Inquisitor below.
I've added some cheap pimp the the Enyo because I cannot fathom metalevel ANP's on AF hulls, and I would suggest that the TD is mostly superfluous and could easily be swapped for res damps to ensure targets never lock you or your logi in time. T2 Hybrid rigs are 4M and do the same job +/- 5 DPS as two T1's, allowing you to add an ambit rig for better Void performance. Cost: 48M ISK.
The EOL video shows a dual cap-boosted, dualprop Execquror, and I supply the fit, below, which is how I would do it. The targeting rig is essential, because the Enyo's low sig radius is actually a penalty in the case of logistics, which delays inbound reps.
[Enyo, Sig Tank]
Damage Control II
Magnetic Field Stabilizer II
Dark Blood Adaptive Nano Plating
Centii C-Type Explosive Plating
J5b Phased Prototype Warp Scrambler I
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Limited 1MN Microwarpdrive I
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Small 'Knave' Energy Drain
Small Hybrid Burst Aerator II
Small Hybrid Ambit Extension I
[Exequror, EOL]EOL uses Inquisitor frigates, and although I haven't seen any fits, it's not inappropriate to assume that they will go for an AB sig-tanking version. I've gone for polycarbs to up the speed of the AB somewhat, as well as agility.
Reactor Control Unit II
800mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Experimental 10MN Afterburner I
Experimental 10MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 400
Small Capacitor Booster II, Navy Cap Booster 400
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Repair Augmentor I
Medium Ancillary Current Router I
Medium Targeting System Subcontroller I
Hornet EC-300 x5
Warrior II x5
[Inquisitor, RR]Finally, the reason that EOL has gone down this way is that they (at least once) lived in a C5 Wolf Rayet. I've seen videos of C6 WR being done by Guardians and Daredevilss. Under C5 WR conditions, the Enyo (above) pumps out 630 DPS and has a sig radius of 21.
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
400mm Reinforced Rolled Tungsten Plates I
Limited 1MN Afterburner I
Small Capacitor Booster II, Navy Cap Booster 400
Small Remote Armor Repairer II
Small Remote Armor Repairer II
Small Remote Armor Repairer II
Small Ancillary Current Router I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Warrior II x1
The only additions you would want with this type of gang would be a dualprop Oneiros for blindingly OTT repping, a Daredevil for awesome webs, or an armour Keres for long-range tackle.
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