tag:blogger.com,1999:blog-691677638751444960.post5956744562709614098..comments2023-05-10T07:20:01.931-07:00Comments on Localectomy: The Structure Problem DeuxTrinkets friendhttp://www.blogger.com/profile/15012577282728999958noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-691677638751444960.post-60538778207280537212015-04-07T17:07:15.122-07:002015-04-07T17:07:15.122-07:00When POSs were put in the game, there were no supe...When POSs were put in the game, there were no supers. Dreads were still a relatively rare thing. Certainly the nullsec ecology was far healthier back then. Even Band of Brothers had cap fleets which didn't really top 20 at a time. It is a chicken and egg kind of argument - did people blob up caps to overcome EHP walls, thus resolving the equation, and forming the Blue Donut, or did the Blue Donut just evolve and cause blobbing by itself, and thus resolved the EHP wall problem by default? <br /><br />Not 100% sure, but I'm pretty sure the Blue Donut was politically forced movement. 100 battleships can take apart a deathstar POS in no time, with as little as 6 logi cruisers. Lots of organisations can field 100 battleships. or, these days, Ishtars.<br /><br />Capitals make it faster for smaller organisations, but after a while it becomes academic. not sure if you've been on a nullsec slowcat grind fleet, but when you do have a structure grind fleet it RF's an outpost inside of one siege cycle. POS's are just blapped. <br /><br />You will therefore not see a lot of actually deathstarred POSs in nullsec, because if your sov is going to be flipped by a cap blob, no amount of POS guns is going to save you. it becomes about the timer - someone sets your timer to suit them, based on a 40 hour reinforcement, and you defend or not. <br /><br />But in wormholes, it all falls apart and becomes a serious problem. Well, apart from C5-6 space, where you can seed caps relatively easily, if you really want to. But the defenders also have more leeway to defend with caps, too, and are likely to do so. But still, you can take deathstars apart with blobs of subcaps, and we've seen 200-a-side fights in wormholes before, so it's quite possible.Trinkets friendhttps://www.blogger.com/profile/15012577282728999958noreply@blogger.comtag:blogger.com,1999:blog-691677638751444960.post-34213192419794948072015-04-07T14:01:47.810-07:002015-04-07T14:01:47.810-07:00Those EHP walls are huge for a small gang but a su...Those EHP walls are huge for a small gang but a supercap/dread fleet will burn through them fast enough, which is probably the reason it currently is this way.Raziel Walkerhttps://www.blogger.com/profile/02545370350482232205noreply@blogger.com